Gamification – MediaCommons

I just posted a response to an article on MediaCommons, part of my new-found involvement in new media scholarship through the English PhD program at Old Dominion University. The article was written in response to this survey question: How does gamification affect learning? The article, “Game…check. Research…check. Practitioner buy-in…?” by University of Southern California’s Zoe Corwin, reflects on the positive effects of online games “to engage students in the college application process.” The article closed with this question: “I’m curious if readers have suggestions for sharing new products (games/apps) and related research with practitioners and families/guardians. What venues and formats are most accessible and well-respected?” My response offers intensive summer teacher institutes as one possible part of an answer.

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